2015年5月29日星期五

i agree that CC is HUGE part of wow pvp

i agree that CC is HUGE part of wow pvp. It ALWAYS has been! I will admit it can get pretty redic when you face a team like priest hunter ret (the comp I play) Whos CC chain is 30 seconds long, and by the time that last person finishes his CC, the 1st persons CC is coming off CD. It takes Skill, and communication to keep that chain going and were still only 1600.. So plenty of teams and ppl know how to deal with it. I just dont think you guys need cheap wow gold to be making and drastic change for people under 2k. Ive never been 2k! Unless you plan on giving every class in game a healing debuff then you cant just nurf CC :( What about DK Warrior comps who have very little CC but their healing debuffs stack?! And if its just people wanting to be able to know what CC shares Diminished returns, then simply label the type of CC it is in tooltips for spells.

2015年5月24日星期日

It's been my experience as well

It's been my experience as well.

It's Heals to comfort > DPS.
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Adding DPS over heals, actually reduces "time in fight" which negates a lot of time based mechanics (aka raid damage).

You have to meet the minimum threshold to keep the group alive, but for the most part healing isn't "constant" as it is "slow then mini burst."

The trick here is not having so much DPS that you start stacking % based mechanics, before the healers can get everyone standing again. While making sure you have enough physical range to cover all players. i.e. Imm is nice with 3 heals, because people wander out of range when you only have 2.

2015年5月21日星期四

A DK hits you with a 5K Necro Strike with a 25K absorb

A DK hits you with a 5K Necro Strike with a 25K absorb.
Dampening reduces the absorb by 10%. The attack now only absorbs 22.5k, a total of 27.5k
You cast a flash heal that heals for 30k. Dampening reduces it by 10%.
You gain 27k health back. You are missing 500 health.
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Necrotick strike's damage comes from it's heal absorb. The ability itself isn't hard hitting, it's the stacking absorb effect that makes it a strong move. To nerf the absorb would be a direct damage nerf to DK's. We aren't getting any stronger from this, blizzard simply made the realization that nerfing the absorb wasn't necessary.

Again, I repeat, this is not a buff to DKs. Blizzard had a brain fart, realized their error, and corrected it. DK's are no more a threat to you now than they were.

2015年5月17日星期日

Fairly easy to get

Fairly easy to get.

Begin by adding sunflowers into the field to get extra solar power. I'd suggest having at least 1 row, maybe about 2 rows of them by the end.
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Once zombies start spawning use the rocknut as a shield to slow them down. They won't dmg the zombies but are cheaper and gives you time to build up more sunflowers or concentrate on a second lane.

Drop the spitters/freezers pets where needed, pay attention when ghouls spawn; drop strangler vines where you see and/or rocknuts to slow them down so you're ranged pets can slowly wear them down.

2015年5月11日星期一

So we're chasing Garrosh back thru time woopdedoo

So we're chasing Garrosh back thru time woopdedoo, I'm getting tired of saving the world from this orc. Seems like a large patch to me as well instead of a new Xpac. We'll meet some of these great ancient orc leaders & learn of their clans-don't really care about that. Make a Wow Gold garrison-is that due to lack of content in expansion? I enjoy questing & learning lore thru that, so perhaps they'll be enough of that for me. At first glance, seems like a lame xpac.

2015年5月2日星期六

You can play any race without an expansion since MoP

You can play any race without an expansion since MoP, so you can always grab a Pandaren on trial, no race needs an expansion anymore. Only thing that requires expansions are zones, levels and DK/Monk to simplify things.
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Again, learn your facts, if they added a new race anyway it would have been free to all. Also, do you really need a new class to have to balance with every other class right now? Let them focus on the new gear itemization, new stats and PVP/PVE balance instead of 'OMG need Demon Hunter!' or some other class. What makes this an expansion? Well, that was stated above, but you don't like any of the features so you call them out as things that don't make an expansion. Also, expansions are where they can do a lot of crazy and exciting things that cannot be done in a patch cycle (remove hit/expertise say what?).

"Are we getting more professions, or something similar to the Tiler's farm?" -Darmonic
A: Yes, inside Garrisons will be the option for a 'farm.' We are not getting 'new' professions, but the Garrison will allow you to have multiple with some restrictions.